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I've found the threads "make games not engines" that was The key reason why I had been trying to keep myself from ogre , but I'm determined i is likely to make my own sucky game motor , rendering pipeline wiki provides a way to use ogre 3d into game motor ?

Caveat: I haven't got everything great while in the showcase forum both so I shouldn't really be hating on Many others for it

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A place for users of OGRE to debate Suggestions and experiences of utilitising OGRE within their games / demos / applications.

Re: integrating ogre 3d right into a game engie Estimate 0 login to such as this submit Submit by bstone » Fri Oct 12, 2012 three:eleven pm Ogre hibikiwin slot gacor is actually a rendering engine. How you employ it with a game motor is such as this: you have your game motor do some extravagant stuff, then notify Ogre what to render And the way; it renders a body and you will get again to the fancy game motor stuff.

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Rather easy. And yeah, watch out with MMO's. People today often disappear into nowhere the moment they declare a will to try their gamedev skills with a little

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There's a good bit of info regarding how to start. The simpler the framework the simpler It will probably be so that you can combine it with your game motor.

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crucio777 wrote:so my problem is ways to integrate ogre 3d into my own game engine , the many tutorials out there only show how to add libraries to it (i am baca di sini sorry if I'm lacking a little something)

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